7/7/2023 0 Comments Everspace beta![]() There’s so many that we’re sad we can’t include them all. (The Diablo reference is for looting, inventory upgrades, crafting & all that ARPG goodness.) It’s not even easy to make good space combat, let alone with this layered on top.Įverspace 2’s LTD wishlists - the two biig spikes are EA and 1.0, of course.īeyond this high-level overview, the Rockfish team also provided us a massive document with lots more great granular insight. This subgenre has a high barrier to entry: the Rockfish team said “the team’s internal pitch for EVERSPACE 2 was Freelancer meets Diablo with Descent vibes”, and if you look at the top Steam player reviews, they nailed those vibes. And besides Elite Dangerous & maybe the Rebel Galaxy series, Everspace is one of the only franchises getting it right… But people still want to play Wing Commander-likes. There’s a lack of good ‘space opera’ titles on PC and console: apart from Star Citizen and its byzantine dev/funding weirdness, this genre is underpopulated. So yes, if you keep making the same type of game, you generally iterate and improve it. The Galaxy On Fire series has more than 40 million downloads on smartphones, and the first Everspace has sold handily too. Look at the depth of experience of Rockfish in this genre : both the dev - and its predecessor Fishlabs - have been making ‘space dogfight games’ for 20+ years. And with 27% of the game’s Steam reviews in the last month, it’s one of those ‘1.0 hits bigger’ titles.īut yes, stonks go up, successful game is successful - but what you probably want to know is - why, and how? Well, thanks to insight from Michael Schade & Lee Guille of Rockfish Games, and lots of editorializing, we can do just that. 2021 Steam Early Access release (with a 25-person dev team) and April 6th, 2023 1.0 release.Įven more impressively, the team said: “this sequel saw seven times more pilots in the cockpit during launch week than its predecessor, hitting a high of close to 10,000 concurrent players.” It’s also more than 3x the 3,000 Steam CCU at EA launch. It has now hit 300,000 Steam units sold - at $30-$50 USD or local equivalent - after its Jan. The folks at Rockfish Games gave us an early heads-up on a milestone for their single player space exploration/combat sequel Everspace 2. Everspace 2: how iteration helped Rockfish hit big ![]() CSV exports instead, like the science-led nerds we actually are.) (Or maybe we’ll just use Steam back end data and. So come with us as we summon Baba Yaga, and ask her to grind some bones to augur the future of the PC and console game biz. ![]() And on a day that seems to be a (pagan?) holiday in Europe - coincidentally, we just watched The Wicker Man last night - we’ll be producing our own ‘ folk horror ’ take on video game analysis in our latest newsletter. ![]()
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